Monthly Archives: January 2013

Door number three

A third solution to the problem laid out in my last post is to stop doing two things at once. Right now I’m trying to create a graph structure from a 2d array and at the same time traverse the … Continue reading

Posted in Hobbies, Programming | Leave a comment

Making a graph data structure from an array

I think the problem I described yesterday is indeed a struggle with a graph data type. I’ve broken down the problem into something simple that demonstrates my larger test program’s problem. It’s all about knowing where you’ve been. I’ll illustrate … Continue reading

Posted in Hobbies, Programming | Leave a comment

Trying to get a grip on recursion and linked structures

My quest to solve the Colossal Cue Aventure’s third puzzle is taking me to the edge of my knowledge. The puzzle is basically all about finding a path through a set of rooms. I’m writing a test program to see … Continue reading

Posted in Programming | 1 Comment

My solution to the second Colossal Cue Adventure puzzle

A little bit of lunchtime coding. Oof, the source code formatting in WordPress is so bad. I guess my interspersed comments aren’t helping readability. Here’s a Gist: https://gist.github.com/4595437 I used Python because it has .append() and .pop() for lists ready to … Continue reading

Posted in Hobbies, Programming | 3 Comments

My solution to the first Colossal Cue Adventure puzzle

I’m not a big fan of programming puzzles. They seem to be less about solving a puzzle and more about finding the exact trick the puzzle writer wants you to find. I love Project Euler for programming challenges because you aren’t trying … Continue reading

Posted in Programming | 2 Comments

FlightGear panic button with an Arduino

I like flight simulators, but I’m not very good at them. What I need is a panic button that puts me at a safe altitude for recovery. Fortunately the flight simulator I’m playing right now, FlightGear, has a way to … Continue reading

Posted in Hobbies, Programming, Technology | Leave a comment

Failing to Get data over HTTP from FlightGear

FlightGear has a neat built-in HTTP server that lets you view and alter properties of the simulation. http://wiki.flightgear.org/Property_Tree The server will spit the entire tree (and some rudimentary controls for changing values) out if you open the root folder, but … Continue reading

Posted in Programming | Leave a comment